Just don't let it be your life guru.3-D Ultra Pinball is a computer pinball game for the IBM Personal Computer and Apple Macintosh. To me, it's not as good as Maxis' Full Tilt Pinball from the same year but regardless, you can't go really wrong with this one. ![]() As a game, Tilt! is a looker, and a competent addition to anyone's digital pinball collection. ![]() Like life, "pinball can be an infuriating game, but if you get angry then the table's beaten you." I wasn't expecting a pinball game to offer life advice, but calls to "keep calm", "aim accurately" or "avoid Double Flipper Hits" do have a strained essence of wisdom about them. Remember: "the golden rule is not to get angry". Considering this was supposed to be the second hardest table of all of the six available, I found it bizarre that I got on with this one the most. I was able to trigger selectable events on the Dotmation dot-matrix display and even the odd FMV that represented the ball travelling through the Subway. Road King USA doesn't have the knights and wizards of Myst and Majik, the undead creatures of The Monster Table nor the organised crime of Gangster, but it does have a crammed feature list. Of all the tables, the most interesting mechanically was the least interesting thematically. I do feel that this space is perhaps a little too large, but that could be my lack of pinball skills talking. There's nothing quite so disheartening than frantically flapping the paddles only to see the ball sail untouched directly between the two. Gameplay-wise, the ball physics seem realistic enough, but I did find it had a tendency to drop the ball directly in the centre of the paddles. This is the only view available in the highest resolution of 800圆00 and those extra pixels do help a lot, but I found none of the views to be comfortable enough to stick with for any length of time. My bespectacled eyes couldn't quite see the back of the table well enough to understand what's going on, nor could I read the flashing text alerting me to the next target or bonus points. ![]() This gives you an angled view of the entire table but it doesn't come without flaws. Regardless of which view you choose, it will always defer to 3D Full Screen when multi-ball has been activated. It is much easier to keep track of the ball here and 3D objects protruding from the playfield don't obscure anything hanging out behind them. It is also more than a little difficult to keep track of the ball in relation to the rest of the table, but that could be just me.ĢD Plainview in less impressive visually with the same scrolling bird's eye view seen in other games like Pinball Dreams or Pinball Fantasies. The camera pans up and down with the ball in a realistic 3D perspective and is able to keep up no matter the speed. 3D Scrolling is perhaps how the developers wanted you to play. Depending on the resolution you choose, there are three angles from which to view the table 3D Scrolling, 2D Plainview and 3D Full Screen. Each one, however, is pre-rendered and stunningly realised. The tables each carry a theme you've seen countless times before the circus-themed Funfair, the sci-fi styled Star Quest 2049, the spooky Monster Table - it won't get high marks for originality. Other than that opening vagary, the game itself says little about life (unless you come to the crushing conclusion of constant failure as shiny balls consistently drop down the drain - but we're trying to keep things light here.). ![]() Deal with it." Who knew such nuggets of wisdom could exist in a pinball game? This particular gem caps off a unusually introspective introduction in the manual for Tilt! (known as Hyper 3-D Pinball in the US), but how does this Virgin Interactive published pinball game compare to the glut of others that came out alongside it in 1995? "In effect pinball is like life, because in the outside world events don't unfurl in a preordained manner - in the real world random things happen in a random order.
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